Machine derived contents note: 1. Introduction -- 2. The basic model -- 3. The war of attrition -- 4. Games with genetic models -- 5. Learning the ESS -- 6. Mixed strategies-I. A classification of mechanisms -- 7. Mixed strategies-II. Examples -- 8. Asymmetric games-I. Ownership -- 9. Asymmetric games-II. A classification, and some illustrative examples -- 10. Asymmetric games-III. Sex and generation games -- 11. Life history strategies and the size game -- 12. Honesty, bargaining and commitment -- 13. The evolution of cooperation -- 14. Postscript -- Appendices