Description |
1 online resource (xiii, 102 pages) : illustrations |
Contents |
pt. I. Writing, Preparing, and Hosting -- Ch. 1. Where to Begin -- Ch. 2. Building the Framework -- Ch. 3. Putting It All Together -- Ch. 4. Adaptations -- Ch. 5. Nuts and Bolts -- pt. II. Sample Scripts -- Ch. 6. Orientation Tour Script: Stolen Paintings Mystery -- Ch. 7. Discipline-Specific Script: Psychology/Salem Witch Trials Mystery -- Ch. 8. Character-Driven Script: Unfriendly Friends Mystery -- Ch. 9. Deduction Script: Merlin's Minions Mystery -- Ch. 10. Tween Patron Script: Treasure Island Mystery |
Summary |
Elizabeth Karle capitalizes on our delight of the genre through this unique, interactive programming guide. Karle's innovative and interactive ideas will coax children on a quest to learn about pirates, college students to uncover the research tools needed for class, or new patrons to discover the riches of the library's collection |
Bibliography |
Includes bibliographical references (page 97) and index |
Notes |
Print version record |
Subject |
Libraries -- Activity programs.
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Library orientation.
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Mystery games.
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LANGUAGE ARTS & DISCIPLINES -- Library & Information Science -- General.
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Libraries -- Activity programs
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Library orientation
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Mystery games
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Form |
Electronic book
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LC no. |
2008052524 |
ISBN |
9780838997116 |
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0838997112 |
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