Description |
1 online resource (xxi, 326 pages) : illustrations (some color) |
Contents |
Introduction : Pegagogies at the intersection of disciplines / Veronika Tzankova, Michael Filimowicz -- Staying current : developing digital literacies for the creative classroom / Ryan M. Patton, Luke Meeken -- Teaching interactivity : introducing computation to art/design students / Andrew Hieronymi -- ARRAY : coding slowly / Channel TWo -- Teaching for the design singularity : toward an entirely code-based design curriculum / Brad Tober -- A physical computing teaching initiative in Brazil / Luiza Novaes, Joao de Sa Bonelli -- Art and technology collaboration in interactive dance performance / Jinsil Hwaryoung Seo, Christine Bergeron -- Design scenes of online code learning environments / Michael Filimowicz -- Between code and culture : developing a creative coding massive open online course / Mark Guglielmetti, Jon McCormack -- Process and outcome paradigms in media arts pedagogy / Nancy E. Paterson -- Citizens of the cognisphere / Daniel Sauter -- From growing tools to designing organisms : changing the literacies of design / Orkan Telhan -- Pedagogical experiments in creative coding / Angus G. Forbes -- Interviews -- Afterword : Toward a curricular synthesis / Michael Filimowicz, Veronika Tzankova |
Summary |
Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Interactive multimedia -- Study and teaching
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New media art -- Study and teaching
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Computer programming -- Study and teaching
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Computer-assisted instruction.
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Creative thinking.
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EDUCATION -- Higher.
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Programación
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Computer-assisted instruction
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Computer programming -- Study and teaching
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Creative thinking
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Interactive multimedia -- Study and teaching
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Form |
Electronic book
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Author |
Filimowicz, Michael, editor.
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Tzankova, Veronika, editor.
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LC no. |
2016049295 |
ISBN |
9781316481165 |
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1316481166 |
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9781108168168 |
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1108168167 |
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1108165168 |
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9781108165167 |
|
1108166547 |
|
9781108166546 |
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1108166776 |
|
9781108166775 |
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1108167004 |
|
9781108167000 |
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1108167233 |
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9781108167239 |
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