Games based culture -- Real world games -- The digital ecology of elite sports -- The serious gamer as elite athlete -- Digital spectators in augmented realities -- Media change at the Olympic games -- The new Olympic media -- Social media and the Olympics -- The London 2012 social media impact -- Citizen journalism and mobile media -- Conclusion : mixed reality and the wearable media generation
Summary
Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics