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Subjects (1-11 of 11)
Role playing -- Social aspects.
1
E-book
2009

Communities of play : emergent cultures in multiplayer games and virtual worlds


Pearce, Celia.
Cambridge, Mass. : MIT Press, [2009]

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2
Book
2006

Gaming as culture : essays on reality, identity and experience in fantasy games



Jefferson, N.C. : McFarland & Co., [2006]

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Location Call no. Vol. Availability
 W'BOOL  793.93 Wil/Gac  DUE 02-03-20
3
E-book
2014

Minds on fire : how role-immersion games transform college


Carnes, Mark C. (Mark Christopher), 1950-
Cambridge, Massachusetts : Harvard University Press, [2014]

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4
Streaming video
2007

Monster Camp



Australia : ABC2, 2007

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5
E-book
2006

Play between worlds : exploring online game culture


Taylor, T. L.
Cambridge, Mass. : MIT Press, [2006]

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6
Book
2006

Play between worlds : exploring online games culture


Taylor, T. L.
Cambridge, Mass. : MIT Press, [2006]

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Location Call no. Vol. Availability
 W'BOOL  794.8 Tay/Pbw  AVAILABLE
 MELB  794.8 Tay/Pbw  DUE 24-02-20
7
Book
2006

Play money : or how I quit my day job and made millions trading virtual loot


Dibbell, Julian.
New York, N.Y. : Basic Books, 2006

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Location Call no. Vol. Availability
 W'PONDS  793.93 Dib/Pmo  AVAILABLE
8
9
Book
1977

Self and social context


Holland, Ray.
London [etc.] : Macmillan, 1977

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 W'PONDS  155.2 Hol  AVAILABLE
10
11
E-book
2018

Watch me play : Twitch and the rise of game live streaming


Taylor, T. L., author
Princeton, New Jersey : Princeton University Press, 2018

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