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Title From Barbie to Mortal Kombat : gender and computer games / edited by Justine Cassell and Henry Jenkins
Published Cambridge, Mass. : MIT Press, ©1998
©1998

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Description 1 online resource (xviii, 360 pages) : illustrations (some color)
Series The MIT Press Ser
MIT Press Ser
Contents 1. Chess for girls? feminism and computer games / by Justine Cassell and Henry Jenkins -- 2. Computer games for girls : what makes them play? / by Kaveri Subrahmanyam and Patricia M. Greenfield -- 3. Girl games and technological desire / by Cornelia Brunner, Dorothy Bennett, and Margaret Honey -- 4. Video game designs by girls and boys : variability and consistency of gender differences / by Yasmin B. Kafai -- 5. An interview with Brenda Laurel (Purple Moon) 6. An interview with Nancie S. Martin (Mattel) 7. An interview with Heather Kelley (Girl Games) 8. Interviews with Theresa Duncan and Monica Gesue (Chop Suey) 9. An Interview with Lee McEnany Caraher (Sega) 10. An interview with Marsha Kinder (Intertexts Multimedia) 11. Retooling play : dystopia, dysphoria, and difference / by Suzanne de Castell and Mary Bryson -- 12. Complete freedom of movement : video games as gendered play spaces / by Henry Jenkins -- 13. Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design / by Justine Cassell -- 14. Voices from the combat zone : game grrlz talk back
Summary Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers
Analysis GAME STUDIES/General
CULTURAL STUDIES/Identity Politics
SOCIAL SCIENCES/Gender Studies
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Video games -- Social aspects -- Congresses
Games for girls -- Congresses
SOCIAL SCIENCE -- Anthropology -- Cultural.
POLITICAL SCIENCE -- Public Policy -- Cultural Policy.
SOCIAL SCIENCE -- Popular Culture.
Computer games -- Social aspects
Games for girls
Computerspiel
Geschlechtsunterschied
Spielverhalten
Aufsatzsammlung
Computerspellen.
Meisjes.
Sociale aspecten.
Sekseverschillen.
Ludiciels -- Aspect social -- Congrès.
Jeux -- Congrès.
Filles -- Loisirs -- Congrès.
Identité (psychologie) chez l'enfant -- Congrès.
Identité sexuelle -- Congrès.
Genre/Form Electronic books
proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Cassell, Justine, 1960-
Jenkins, Henry, 1958-
ISBN 0585003173
9780585003177
9780262531689
0262531682
9780262270045
0262270048