Description |
1 online resource (xviii, 360 pages) : illustrations (some color) |
Series |
The MIT Press Ser |
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MIT Press Ser
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Contents |
1. Chess for girls? feminism and computer games / by Justine Cassell and Henry Jenkins -- 2. Computer games for girls : what makes them play? / by Kaveri Subrahmanyam and Patricia M. Greenfield -- 3. Girl games and technological desire / by Cornelia Brunner, Dorothy Bennett, and Margaret Honey -- 4. Video game designs by girls and boys : variability and consistency of gender differences / by Yasmin B. Kafai -- 5. An interview with Brenda Laurel (Purple Moon) 6. An interview with Nancie S. Martin (Mattel) 7. An interview with Heather Kelley (Girl Games) 8. Interviews with Theresa Duncan and Monica Gesue (Chop Suey) 9. An Interview with Lee McEnany Caraher (Sega) 10. An interview with Marsha Kinder (Intertexts Multimedia) 11. Retooling play : dystopia, dysphoria, and difference / by Suzanne de Castell and Mary Bryson -- 12. Complete freedom of movement : video games as gendered play spaces / by Henry Jenkins -- 13. Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design / by Justine Cassell -- 14. Voices from the combat zone : game grrlz talk back |
Summary |
Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers |
Analysis |
GAME STUDIES/General |
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CULTURAL STUDIES/Identity Politics |
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SOCIAL SCIENCES/Gender Studies |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
Subject |
Video games -- Social aspects -- Congresses
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Games for girls -- Congresses
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SOCIAL SCIENCE -- Anthropology -- Cultural.
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POLITICAL SCIENCE -- Public Policy -- Cultural Policy.
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SOCIAL SCIENCE -- Popular Culture.
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Computer games -- Social aspects
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Games for girls
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Computerspiel
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Geschlechtsunterschied
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Spielverhalten
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Aufsatzsammlung
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Computerspellen.
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Meisjes.
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Sociale aspecten.
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Sekseverschillen.
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Ludiciels -- Aspect social -- Congrès.
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Jeux -- Congrès.
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Filles -- Loisirs -- Congrès.
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Identité (psychologie) chez l'enfant -- Congrès.
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Identité sexuelle -- Congrès.
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Genre/Form |
Electronic books
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proceedings (reports)
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Conference papers and proceedings
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Cassell, Justine, 1960-
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Jenkins, Henry, 1958-
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ISBN |
0585003173 |
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9780585003177 |
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9780262531689 |
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0262531682 |
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9780262270045 |
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0262270048 |
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