Description |
1 online resource (xi, 255 pages) : illustrations |
Series |
Contemporary approaches to film and media series |
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Contemporary approaches to film and media series.
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Contents |
Introduction / Mark J.P. Wolf -- Video games caught up in history: accessibility, teleological distortion, and other methodological issues / Carl Therrien -- What's Victoria got to do with it? Toward an archaeology of domestic video gaming / Erkki Huhtamo -- Ball-and-paddle consoles / Leonard Herman -- Channel F for forgotten: The Fairchild video entertainment system / Zach Whalen -- The video game industry crash of 1977 / Mark J.P. Wolf -- A question of character: transmediation, abstraction, and identification in early games licensed from movies / Jessica Aldred -- Every which way but: reading the Atari catalog / Sheila C. Murphy -- One-bit wonders: video game sound before the crash / Karen Collins -- The rise and fall of cinematronics / Tim Skelly -- Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / Brett Camper -- Coin-drop capitalism: economic lessons from the video game Arcade / Carly A. Kocurek -- Early online gaming: BBSs and MUDs / Staci Tucker -- Appendix A. Video Game history: getting things straight / Ralph H. Baer -- Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / Ross A. Dannenberg |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
Subject |
Video games -- History
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Video games -- Social aspects
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GAMES -- Video & Electronic.
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Video games
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Video games -- Social aspects
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Tv-spel -- historia.
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Datorspel -- historia.
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Genre/Form |
History
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Form |
Electronic book
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Author |
Wolf, Mark J. P.
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LC no. |
2012001474 |
ISBN |
9780814337226 |
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0814337228 |
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