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Book Cover
E-book
Author Stemkoski, Lee, author

Title Beginning Java game development with LibGDX / Lee Stemkoski
Published [Berkeley, CA] : Apress, 2015
New York, NY : Distributed to the Book trade worldwide by Springer
©2015

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Description 1 online resource (xvii, 276 pages) : illustrations
Series The expert's voice in Java
Expert's voice in Java.
Contents 1. Getting Started with Java and LibGDX -- 2. Using the LibGDX Framework -- 3. Extending the LibGDX Framework -- 4. Audio and Resource Management -- 5. Advanced UI Design -- 6. Alternative Forms of Input -- 7. Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further -- Appendix A: Summary of Java Concepts Needed for This Book
Summary Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development
Notes Includes index
Online resource; title from PDF title page (SpringerLink, viewed January 11, 2016)
In Springer eBooks
Subject Video games -- Programming.
Java (Computer program language)
Computer science.
Games development & programming.
GAMES -- Video & Electronic.
Video games -- Programming
Java (Computer program language)
Form Electronic book
ISBN 9781484215005
1484215001
9781484217214
1484217217