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Book Cover
E-book

Title Beginning XNA 3.0 game programming : from novice to professional / Alexandre Santos Lobão [and others]
Published Berkeley, CA : Apress, ©2009

Copies

Description 1 online resource (xxiv, 422 pages) : illustrations
Series The expert's voice in XNA
Expert's voice in XNA.
Contents Game planning and programming basics -- 2D graphics, audio, and input basics -- Creating your first 2D game -- Improving your first 2D game -- Basics of game networking -- Rock rain live! -- Rock rain Zune -- 3D game programming basics -- Rendering pipeline, shaders, and effects -- Lights, camera, transformations! -- Generating a terrain -- Skeletal animation -- Creating a third-person shooter game -- Closing words
Summary "This fast-paced introduction to XNA 3.0 and the C♯ language provides you with a quick-start guide to creating high-quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long you will have the skills to create smooth, professional-looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques. This book is for anyone approaching XNA programming for the Xbox 360 for the first time, whether they have experience programming computer games or not"--Resource description page
Notes Print version record
SUBJECT Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843
Microsoft XNA (Computer file) blmlsh
Microsoft XNA (Computer file) cct
Microsoft XNA (Computer file) fast
Subject Video games -- Programming.
GAMES -- Video & Electronic.
Computer games -- Programming.
Informatique.
Video games -- Programming
Form Electronic book
Author Lobão, Alexandre Santos.
ISBN 9781430218180
1430218185
1430218177
9781430218173
Other Titles XNA 3.0 game programming