Getting started with 3D development for the iPhone -- Introducing graphics programming in SIO2 -- Saying hello to the Blender/SIO2/iPhone world -- Going mobile with SIO2 -- Extending interactive feedback with picking and text -- Creating an immersive environment in SIO2 -- Props and physical objects -- Animating a character -- Working with widgets
Summary
"What a combination-using free, open-source Blender software and the SIO2 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content"--Resource description page