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Book Cover
E-book
Author Kerr, Aphra.

Title The business and culture of digital games : gamework/gameplay / Aphra Kerr
Published London ; Thousand Oaks, Calif. : SAGE, 2006

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Description 1 online resource (x, 177 pages) : illustrations
Contents Introduction -- Digital games as text -- Digital games as cultural industry -- Global networks and cultures of production -- Digital game players, game pleasures and play contexts -- Non-entertainment uses of digital games -- Conclusion
Summary This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment. Written as an introductory text for media and game students, this book aims to present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where. Digital Games looks at: games as a new media form; the design, development and marketing of games; the use of games in public and private spaces
Bibliography Includes bibliographical references (pages 159-171) and index
Notes English
Print version record
Subject Video games -- Social aspects
Video games -- Economic aspects
GAMES -- Video & Electronic.
Computer games -- Social aspects
Form Electronic book
ISBN 9781847877673
1847877672
9781446211410
144621141X
1281251585
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1412900468
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1446230724
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9786611251581
6611251588