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Book Cover
E-book

Title Handbook of research on practices and outcomes in virtual worlds and environments / [edited by] Harrison Hao Yang, Steve Ci-Yin Yuen
Published Hershey : Information Science Reference, ©2012

Copies

Description 1 online resource (2 volumes (xxix, 734, 23 pages)) : illustrations
Contents 1. Ethical Considerations for Learning Game, Simulation, and Virtual World Design and Development -- 2. Enhancing Characters for Virtual Worlds and Interactive Environments through Human-Like Enhancements -- 3. Virtual Hate Communities in the 21st Century -- 4. Addiction in World of Warcraft: A Virtual Ethnography Study -- 5. Educational Research in Virtual Learning Environments: Possibilities for a New Ethnography -- 6. Thin Screen: The Creation of Depth Perception in Desktop Virtual Reality in Alignment with Human Visual Perception -- 7. Virtual Museums: Platforms, Practices, Prospect -- 8. Art and the Avatar in Virtual and Mixed-Reality Exhibition Space -- 9. Tourism in Virtual Worlds: Means, Goals and Needs -- 10. Virtual Evidence in the Courtroom -- 11. Virtual Forensic Anthropology Applications of Advanced Computer Graphics Technology to the Identification of Human Remains -- 12. Second Life and World of Warcraft: Harnessing Presence Learning -- 13. The Next Frontier in Public Education: Cyber Charter Schools -- 14. Isn't It Real?: Experiencing the Virtual Church in Second Life® -- 15. Using Simulators for Training -- 16. Quality Assurance for Online Programs: Roles, Responsibilities, and Leadership Styles of Higher Education Administrators -- 17. Teacher Professional Development through Virtual Campuses: Conceptions of a 'New' Model -- 18. Practical Considerations When Using Virtual Spaces for Learning and Collaboration, with Minimal Setup and Support -- 19. "In the Office": Communication in Virtual Environments -- 20. Librarianship Presence in Virtual Worlds -- 21. A Web-Based Training Experience in Turkey: A University-National Police Collaboration
22. A Preliminary Look at the Development on Websites of Higher Education Institutions -- 23. Breaking Away: How Virtual Worlds Impact Pedagogical Practices -- 24. Online Work-Integrated Learning (WIL) Community -- 25. Usability and Affordances for Teaching and Learning in Second Life -- 26. Virtual Worlds as a Learner Centered Environments for Spatial Reasoning -- 27. Collaborative Learning: A Way to Transform Learning and Instruction in Online Courses -- 28. Virtual Interactions in Distance Learning -- 29. Instructor Feedback, Learner Satisfaction, and Online Learning -- 30. The Pedagogical Considerations in the Design of Virtual Worlds for Organization Learning -- 31. The Utilization of Concept Maps as Knowledge Systematization and Text-Authoring Tools in Collaboration-Based Educational Processes: The LOLA Experiment -- 32. Research-Based Best Practices for Online Programs: A Dual Administrative- and Instruction-Based Model -- 33. Adapting Three-Dimensional-Virtual World to Reach Diverse Learners in an MBA Program -- 34. Assessing General Education Outcomes Across Programs -- 35. Supporting Automated Container Terminal Design Processes with 3D Virtual Environments -- 36. The Mid-Air FogScreen and User Experiences -- 37. Enabling Multilingual Social Interactions and Fostering Language Learning in Virtual Worlds -- 38. Designing and Developing the Virtual English Adventure in Second Life -- 39. Individual E-Portfolios: Can a Classic Tool for Teachers and Students be Merged with Web 2.0 Tools for Reflective Learning? -- 40. Commerce Models in Virtual Worlds and Environments
Summary "This book not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers, introducing theoretical aspects and first-hand practices in virtual world development and use"-- Provided by publisher
Analysis Distance learning
Social, ethical, and human perspectives
Virtual communities
Virtual reality technologies
Applications
Virtual worlds and environments
Pedagogical design
Professional development
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Shared virtual environments -- Handbooks, manuals, etc
Internet in education -- Handbooks, manuals, etc
Video games -- Handbooks, manuals, etc
COMPUTERS -- Networking -- Intranets & Extranets.
COMPUTERS -- Web -- General.
Internet games
Internet in education
Shared virtual environments
Genre/Form Handbooks and manuals
Form Electronic book
Author Yang, Harrison Hao, 1964-
Yuen, Steve Chi-Yin, 1953-
ISBN 9781609607630
1609607635
Other Titles Practices and outcomes in virtual worlds and environments