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Book Cover
E-book
Author Bailey, Chris

Title Researching virtual play experiences : visual methods in education research / Chris Bailey
Published Cham, Switzerland : Palgrave Macmillan, 2021

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Description 1 online resource (xix, 382 pages) : illustrations (some colour)
Series Digital education and learning series
Palgrave Macmillan's digital education and learning series.
Contents 'Welcome to Banterbury' -- Situating the study -- Exploring lived experience -- Plateau 1 : building and being in Banterbury -- Plateau 2 : playing with the world -- Plateau 3 : visualising soundscapes -- The emergent dimension of play
Summary This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as rhizomic ethnography. This hybrid text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the emergent dimension of play. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs. Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games and children.
Video games -- Social aspects
Shared virtual environments.
Play.
Play and Playthings
play (recreation)
Play
Shared virtual environments
Video games and children
Video games -- Social aspects
Joc.
Videojocs.
Condicions socials.
Genre/Form Llibres electrònics.
Form Electronic book
ISBN 9783030786946
3030786943