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Book Cover
E-book
Author Seelow, David

Title Games As Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning Strategies and Resources
Published Milton : Taylor & Francis Group, 2022

Copies

Description 1 online resource (377 p.)
Contents Text Adventures: Spurring Creativity and Demanding Exactitude or Good Reading Makes Good Writing -- Choose Your Own Adventure Stories: The Fun of Reading -- Hopscotch or The Ludic in Literature -- Teaching Strategy -- Fighting Fantasies or The Game-Novel -- Teaching Strategy -- Episodic Storytelling -- Teaching Strategy -- Exploratory Storytelling: what Remains of Edith Finch? -- Teaching Strategy: The Museum of Me -- Playing The Detective Story: "Herstory" -- Teaching Strategy -- Stories on the go or Florence in Love -- Lesson Ideas -- Chemistry/Physics/Art -- Film -- Literature/Graphic Novel
Summary When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines
Notes Description based upon print version of record
Notes
Subject Video games in education
Virtual reality in education
Simulation games in education
Simulation games in education.
Video games in education.
Virtual reality in education.
Form Electronic book
ISBN 9781000818949
1000818942