1. Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices -- 2. Learning, Teaching and Ambiguity in Virtual Worlds -- 3. The Second Life Researcher Toolkit -- 4. The Schome Park Programme: Exploring Educational Alternatives -- 5. New Literacies in Schome Park -- 6. The Third Place in Second Life: Real Life Community in a Virtual World -- 7. Design and Delivery of Game-based Learning for Virtual Patients in Second Life: Initial Findings -- 8. Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities -- 9. Mixed-Methods and Mixed-Worlds: Engaging in Globally Distributed User Groups for Extended Evaluation and Studies -- 10. This is not a Game- Social Virtual Worlds, Fun and Learning
Summary
This book follows the ReLIVE08 conference that was held at the Open University in Milton Keynes in November 2008