Description |
x, 321 pages : illustrations ; 24 cm |
Contents |
Introduction: The Cybernetic Vampire of Consumer Youth Culture -- 1. Youth Fetishism: The Lost Boys Cruise Mallworld -- 2. Dreams of Social Flying: The Yuppie-Slacker Dialectic -- 3. Voracious Androgynes: The Vampire Lestat on MTV -- 4. Microserfing the Third Wave: The Dark Side of the Sunrise Industries -- 5. Fast Sofas and Cyborg Couch Potatoes: Generation X on the Infobahn -- 6. Teenage Mutant Cyborg Vampires: Consumption As Prosthesis |
Summary |
From the novels of Anne Rice to 'The Lost Boys', from 'The Terminator' to cyberpunk science fiction, vampires and cyborgs have become strikingly visible figures within American popular culture, especially youth culture. This book explains why, showing how fiction, film, and other media deploy these ambiguous monsters to embody and work through the implications of a capitalist system in which youth both consume and are consumed |
Notes |
Includes bibliographical references and index |
Bibliography |
Includes bibliographical references (pages [263]-303) and index |
Notes |
Print version record |
Subject |
Consumer behavior -- United States.
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Young adult consumers -- United States -- Attitudes.
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LC no. |
2001037803 |
ISBN |
0226468925 paper alkaline paper |
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0226468917 cloth alkaline paper |
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