The computer game as fictional form -- Fantastically real: reading Tomb Raider -- Gritty realism: reading Half-Life -- Replaying history: reading Close Combat -- Managing the real: reading SimCity -- More than a game? -- Glossary of game-specific terms -- Bibliography -- Index
Summary
This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable