Description |
1 online resource (xxii, 384 pages) : illustrations (some color) |
Series |
Springer series on cultural computing, 2195-9056 |
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Springer series on cultural computing, 2195-9056
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Contents |
Intro; Preface; Contents; Contributors; Emerging Augmented Reality Technology and the Birth of Augmented Reality Art; 1 Augmented Reality Activism; 1.1 Introduction; 1.2 Past Activists and Their Technology; 1.3 Augmented Reality Activism; 1.4 The Case for Augmented Reality; 1.5 Augmented Reality Activism in the Present; 1.6 Exposing the Unseen; 1.7 Cultural Loss; 1.8 Augmented Reality and Censorship; 1.9 Augmented Reality for Protest; 1.10 Augmented Reality Flash Mobs; 1.11 Augmented Reality Distributed Action; 1.12 Augmented Reality Environmental Activism; 1.13 Augmented Reality Monuments |
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1.14 Extreme Augmented Reality Activism1.15 Augmented Reality Communication and Creation; 1.16 Negative Aspects of Augmented Reality; 1.17 The Next Generation of Activist Work; 1.17.1 Multi-user Networked Experiences and Telepresence for AR Activism; 1.17.2 The Empathy Machine; 1.17.3 User Experience; 1.17.4 Considerations and Problems; 1.17.5 Test Subjects; 1.17.6 Outcome; 1.18 Dangers Facing the Digital Activist; 1.19 The Future; 1.20 Closing; Acknowledgements; References; 2 Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials |
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2.1 Introduction2.2 Challenging and Exploiting the Primacy of Site; 2.3 Site as Canvas and Context; 2.4 Manifest. AR Venice Biennale Intervention Themes and Concerns; 2.5 Manifest. AR Artworks in the Venice Biennale Intervention; 2.6 Veniceâ#x80;#x93;Lewisburgâ#x80;#x93;Istanbul; 2.7 â#x80;#x9C;Invisible Istanbulâ#x80;#x9D;: Istanbul Biennale 2011 AR Intervention; 2.8 Conclusions; Acknowledgements; References; 3 ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage; 3.1 Introduction; 3.2 Review of AR Taxonomies; 3.3 Activity-Based Taxonomy Method; 3.4 AR Taxonomy for Art and Cultural Heritage |
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3.4.1 Activity Model3.4.2 Taxonomy; 3.5 Results of Classification; 3.5.1 Context of Use and AR Technology; 3.5.2 Activity Support; 3.5.3 Analytical Activity; 3.5.4 Sensitive Activity; 3.5.5 Communication; 3.5.6 Personalization; 3.6 Conclusion; Acknowledgements; References; 4 Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being; 4.1 Introduction; 4.2 Ubimage; 4.3 Apparatus; 4.4 Theoria; 4.5 The Malala Test; 4.6 Obscenario; 4.7 Ordinary Aura; 4.8 Choragraphy; 4.9 Aesthetic Attitude; 4.10 Rationale; 4.11 Quasi-object; References |
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5 Augmented Interventions: Redefining Urban Interventions with AR and Open Data5.1 Augmented Reality; 5.2 Data-Driven Art; 5.3 NAMAland; 5.4 Reception and Activation; 5.5 Peripatetic Activism; 5.6 Open Data; 5.7 The Future of AR Art; References; Augmented Reality as an Artistic Medium; 6 The Aesthetics of Liminality: Augmentation as an Art Form; 6.1 Introduction; 6.2 The Gaze, the Overlay, and the Retinal; 6.3 Queering Augmentation; 6.4 The Semiotics of AR; 6.5 The Structure of the Gesture in Augmented Reality Art: Fiducial, Planar, Locative/GPS, Environmental, and Embodied/Wearable |
Summary |
This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art |
Notes |
Online resource; title from PDF title page (SpringerLink, viewed February 28, 2018) |
Subject |
Augmented reality.
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Computer art.
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Computer graphics
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Computer Graphics
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augmented reality.
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computer graphics.
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COMPUTERS -- General.
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Augmented reality
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Computer art
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Computer graphics
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Genre/Form |
digital art (visual works)
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Digital art
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Digital art.
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Arts numériques.
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Form |
Electronic book
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Author |
Geroimenko, Vladimir, 1955- editor.
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ISBN |
9783319699325 |
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3319699326 |
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