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Book Cover
E-book
Author Bell, Kevin, 1968- author.

Title Game on! : gamification, gameful design, and the rise of the gamer educator / Kevin Bell
Published Baltimore : Johns Hopkins University Press, 2018
©2018

Copies

Description 1 online resource (x, 203 pages) : illustrations
Series Tech.edu : a Hopkins series on education and technology
Tech.edu.
Contents A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education -- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making -- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching ... -- Captain's epilogue
Summary "Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech. EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"-- Provided by publisher
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Education, Higher -- Effect of technological innovations on.
Education, Higher -- Computer-assisted instruction
Internet in higher education.
Gamification.
Video games.
Educational games.
EDUCATION -- Higher.
GAMES -- Video & Electronic.
EDUCATION -- Computers & Technology.
Computer games
Education, Higher -- Computer-assisted instruction
Education, Higher -- Effect of technological innovations on
Educational games
Gamification
Internet in higher education
Gamification
Computerspiel
Hochschulbildung
Genre/Form Educational games
Educational games.
Jeux éducatifs.
Form Electronic book
ISBN 9781421423975
1421423979
1421423979