Limit search to available items
Book Cover
Author Iuppa, Nicholas V.

Title Story and simulations for serious games : tales from the trenches / Nick Iuppa & Terry Borst
Published Burlington, MA : Focal Press, [2007]
Online access available from:
Safari O'Reilly books online    View Resource Record  


Description 1 online resource (xviii, 246 pages) : illustrations
Contents Who this book is for -- The StoryDrive engine -- Collaborative distance learning -- Branching storylines -- A good story (the simple answer) -- Other perspectives on story -- War stories and parables -- Designing simulation stories from tacit knowledge -- Simulation stories and free play -- Experience management -- Story representation in experience management -- Creating multidimensional characters -- A really good villain -- Synthetic characters -- The instructor as dungeon master -- Automated story generation -- Game play -- Evaluation and testing -- Content scripting tools -- Selecting media and platform: an overview -- Immersive desktop experiences -- The internet -- Interactive video and interactive television -- Real-time 3D virtual worlds -- Audio -- Simulation integration -- Back story and free play -- Stories in state-of-the-art serious games -- Stories in state-of-the-art commercial games -- The future: the role of story
Bibliography Includes bibliographical references (pages 237-238) and index
Notes Online resource; title from title page (Safari, viewed Dec. 17, 2013)
Subject Computer games -- Programming.
Digital computer simulation.
Genre/Form Kindle books
Form Electronic book
Author Borst, Terry.
ISBN 024080788X