Book Cover
Book
Author Nilson, Carolyn D.

Title Games that drive change / Carolyn Nilson
Published New York : McGraw-Hill, [1995]
©1995

Copies

Location Call no. Vol. Availability
 MELB  658.406 Nil/Gtd  AVAILABLE
Description xii, 307 pages : illustrations ; 28 cm
Contents Machine derived contents note: Introduction. -- Section 1: Games for Process Re-Design. -- Section 2: Games for Integrated Systems. -- Section 3: Games for Communication. -- Section 4: Games for Alignment. -- Section 5: Games for Continuous Learning. -- Section 6: Games for Just in Time Training
Summary Provides a broad assortment of 100 ready-made, seriously useful games and activities to reduce people's anxiety about change, helping them discover that learning to drive change can actually be fun, and teaching them innovative and flexible responses to a wide range of challenging new situations. Each game stands alone, is easy to understand and is appropriate for experienced as well as new trainers, teams, and managers
Notes Includes index
Subject Communication in organizations.
Management games.
Organizational change -- Management.
LC no. 95017015
ISBN 0070465894 (paperback: recycled, acid-free paper)