Book Cover
Book
Author Novak, Jeannie, 1966-

Title Game development essentials : an introduction / Jeannie Novak
Edition Second edition
Published Clifton Park : Thomson/Delmar Learning, 2007

Copies

Location Call no. Vol. Availability
 W'PONDS  794.81536 Nov/Gde 2007  AVAILABLE
 MELB  794.81536 Nov/Gde 2007  AVAILABLE
Description xxvii, 435 pages : illustrations ; 25 cm + 1 CD-ROM (4 3/4 in.)
Contents Ch. 1. Historical elements : how did we get here? -- Ch. 2. Player elements : who plays and why? -- Ch. 3. Game elements : what are the possibilities? -- Ch. 4. Storytelling : creating the narrative -- Ch. 5. Characters : creating the identity -- Ch. 6. Gameplay : creating the experience -- Ch. 7. Levels : creating the world -- Ch. 8. Interface : creating the connection -- Ch. 9. Audio : creating the atmosphere -- Ch. 10. Roles & responsibilities : developing the team -- Ch. 11. Production & management : developing the process -- Ch. 12. Marketing & maintenance : developing the community -- Conclusion : the future : where are we going?
Bibliography Includes bibliographical references and index
Subject Computer games -- Design.
Computer games -- Programming.
Video games -- Design.
LC no. 2007018643
ISBN 9781418042080 (alk. paper)
1418042080 (alk. paper)