130 pages : illustrations (some color) ; 21 x 26 cm
Contents
What is interactivity? -- Introduction -- Part One. Information Design -- Product definition -- Audience and environment -- What do users want? -- Development choices -- Raw materials -- Planning -- Organization -- The flowchart -- Part Two. Interaction Design -- Orientation -- Image maps and metaphors -- Navigation -- Usability -- Functionality -- The storyboard -- Part Three. Presentation Design -- Digital media survival kit -- Resolution -- Anti-aliasing -- Color and palettes -- Compression is your friend -- Laws of survival -- Setting the style -- How content defines style -- Stylistic unity -- Interface families -- Layout -- Layout conventions -- Grids -- Interface families -- Backgrounds -- Windows and panels -- Buttons and other controls -- Images -- Text -- Video -- Sound -- Animating the screen -- Putting it all together -- The prototype -- Conclusion
Summary
For designers, managers, teachers and students who plan and design interactive products on all computing programs