Introduction -- The graphics rendering pipeline -- Transforms -- Visual appearance -- Texturing -- Advanced lighting and shading -- Non-photorealistic rendering -- Image-based rendering -- Acceleration algorithms -- Pipeline organization -- Polygonal techniques -- Curves and curved surfaces -- Intersection test methods -- Collision detection -- Graphics hardware -- The future -- Some linear algebra -- Trigonometry
Bibliography
Includes bibliographical references (pages 747-808) and index
Notes
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
English
Print version record
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL