Description |
xiv, 514 pages : illustrations ; 26 cm |
Contents |
Part one: Genealogies of technoculture. 1. The First And The Second Industrial Revolution -- 2. The Ontology Of The Enemy: Norbert Wiener And The Cybernetic Vision -- 3. Dazzling The Multitude: Original Media Spectacles -- 4. Selected Material From Computer Lib/Dream Machines -- 5. From Kaleidoscomaniac To Cybernerd: Towards An Archaeology Of The Media -- 6. Introduction To War In The Age Of Intelligent Machines -- Part two: Models of technology, media and culture. 7. The Labour Process And Alienation In Machinery And Science -- 8. Selected Material From Understanding Media: The Extensions Of Man ('The Medium Is The Message', 'Media As Translators', 'The Typewriter') -- 9. The Technology And The Society -- 10. The Proliferation Of Hybrids -- 11. The Vanishing Point Of Communication -- 12. Selected Material From 'A Cyborg Manifesto': 'The Informatics Of Domination', 'The "Homework Economy" Outside "The Home"' And 'Women In The Integrated Circuit' -- 13. Balance Program For Desiring-Machines -- Part three: Bodies and agents. 14. Where Are The Missing Masses? The Sociology Of A Few Mundane Artifacts -- 15. Cyborgs, Coyotes And Dogs: A Kinship Of Feminist Figurations/There Are Always More Things Going On Than You Thought! Methodologies As Thinking Technologies -- 16. Feedback And Cybernetics: Reimaging The Body In The Age Of The Cyborg -- 17. Creatures On The Internet -- 18. Intelligent Agency -- 19. Female Quake Players And The Politics Of Identity -- Part four: Texts, forms, codes. 20. Virtuality -- 21. Interactivity -- 22. The Adventure Game -- 23. Selected Material From The Language Of New Media: 'The Database', 'Data And Algorithm' And 'Navigable Space' -- 24. Invisible Media -- 25. Theses On Distributed Aesthetics -- 26. Hacking the iPod: A Look Inside Apple's Portable Music player -- 27. Listening In Cyberspace -- 28. Hybrid Cinema: The Mask, Masques And Tex Avery -- 29. Photography In The Age Of Electronic Imaging -- 30. 'Eyeball' From Pilgrim In the Microworld: Eye, Mind And The Essence Of Video Skill -- Part five: Network culture. 31. Trading Sexpics On IRC: Embodiment And Authenticity On The Internet -- 32. Free Labour -- 33. Gaming Lifeworlds: Social Play In Persistent Environments -- 34. Technoscience In Hypertext -- 35. Updating Tactical Media -- 36. Indymedia.Org: A New Communications Commons -- Part six: Everyday media technocultures. 37. The Domestic Ecology Of Objects -- 38. Domesticating New Media: A Discussion On Locating Mobile Media -- 39. Bergson's iPod? The Cognitive Management Of Everyday Life -- 40. Everyday (Virtual) Life -- 41. Japan's Mobile Technoculture: The Productions Of A Cellular Playscape And Its Cultural Implications -- 42. Playspaces, Childhood And Videogames -- 43. Mobilizing Imagination In Everyday Play: The Case Of Japanese Media Mixes |
Summary |
Presents key texts which encapsulate and/or challenge and extend, the issues, debates and theoretical positions that do the most work in mapping and critically addressing the cultural implications of new media |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references and index |
Subject |
Mass media -- Technological innovations.
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Technology and civilization.
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Digital media -- Social aspects.
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Communication and culture.
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Technology -- Social aspects.
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Author |
Lister, Martin, 1947- editor
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Giddings, Seth, editor
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LC no. |
2010031812 |
ISBN |
9780415469135 (hardback) |
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0415469139 (hardback) |
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0415469147 (paperback) |
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9780415469142 (paperback) |
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