Description |
1 online resource (229 pages) : illustrations |
Series |
Musik und Medien |
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Musik und Medien.
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Contents |
Foreword / Peter Moormann -- History of video game music / Melanie Fritsch -- Interactivity and music in computer games / Michael Liebe -- Droppin' science : video game audio breakdown / Leonard J. Paul -- The legacy of iMuse : interactive video game music in the 1990s / Willem Strank -- Scoring play - soundtracks and video game genres / Andreas Rauscher -- Resourceful frames and sensory functions - musical transformations from game to film in Silent Hill / Florian Mundhenke -- Mundane sounds in miraculous realms : an auditory analysis of fantastical games / Marcus Erbe -- Atmospheres at play : aesthetical considerations of game music / Gregor Herzfeld -- Playing with music - featuring sounds in games / Michael Custodis -- Geeks on stage? Investigations in the world of (live) chipmusic / Matthias Pasdzierny -- P(l)aying music and games / Stefan Strötgen |
Summary |
This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music's composition techniques, interactivity and function as well as attending to its performative aspects |
Analysis |
Social sciences |
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Communication Studies |
Bibliography |
Includes bibliographical references and indexes |
Subject |
Video game music.
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MUSIC -- Printed Music -- Musicals, Film & TV.
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Droit.
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Sciences sociales.
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Sciences humaines.
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Video game music
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Genre/Form |
Criticism, interpretation, etc.
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Form |
Electronic book
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Author |
Moormann, Peter
|
ISBN |
9783531189130 |
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3531189131 |
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