Description |
1 online resource (207 pages) : illustrations |
Contents |
Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index |
Summary |
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
Subject |
Video games.
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Video games -- Social aspects
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Video Games
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video games.
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POLITICAL SCIENCE -- Public Policy -- Cultural Policy.
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SOCIAL SCIENCE -- Anthropology -- Cultural.
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SOCIAL SCIENCE -- Popular Culture.
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Video games
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Video games -- Social aspects
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Form |
Electronic book
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LC no. |
2011013274 |
ISBN |
9780754699408 |
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0754699404 |
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9781315580562 |
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131558056X |
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0754679780 |
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9780754679783 |
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1317140648 |
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9781317140641 |
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1283128705 |
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9781283128704 |
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9786613128706 |
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6613128708 |
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