Book Cover
Book
Author Saunders, Kevin (Kevin D.), author

Title Game development essentials : game interface design / Kevin Saunders, Jeannie Novak
Published Clifton Park, NY : Thomson Delmar Learning, 2007
2007

Copies

Location Call no. Vol. Availability
 MELB  794.81526 Nov/Gde  AVAILABLE
Description xxi, 271 pages : color illustrations ; 26 cm + 1 DVD
4 3/4 in
Contents Ch. 1. History of game interface design : how did we get here? -- Ch. 2. Goals and considerations : what are we trying to accomplish? -- Ch. 3. Categorizing interfaces : what are the options? -- Ch. 4. Platforms : game hardware and manual interfaces -- Ch. 5. Genres : game styles and visual interfaces -- Ch. 6. Control schemes : empowering the player -- Ch. 7. Feedback schemes : informing the player -- Ch. 8. Process of interface design : how interfaces are created -- Ch. 9. Prototype interface design : putting it all together
Notes Formerly CIP. Uk
Bibliography Includes bibliographical references (pages 259-263) and index
Subject Computer games -- Programming.
Computer games -- Design.
User interfaces (Computer systems)
Author Novak, Jeannie, 1966-
LC no. 2006018192
ISBN 1418016209
9781418016203
Other Titles Game interface design