xxi, 271 pages : color illustrations ; 26 cm + 1 DVD
4 3/4 in
Contents
Ch. 1. History of game interface design : how did we get here? -- Ch. 2. Goals and considerations : what are we trying to accomplish? -- Ch. 3. Categorizing interfaces : what are the options? -- Ch. 4. Platforms : game hardware and manual interfaces -- Ch. 5. Genres : game styles and visual interfaces -- Ch. 6. Control schemes : empowering the player -- Ch. 7. Feedback schemes : informing the player -- Ch. 8. Process of interface design : how interfaces are created -- Ch. 9. Prototype interface design : putting it all together
Notes
Formerly CIP. Uk
Bibliography
Includes bibliographical references (pages 259-263) and index