Description |
1 online resource : illustrations |
Contents |
1. The First Comics: Americans Embrace a New Art Form -- 2. The 1950s: The Shadow of McCarthyism -- 3. The 1960s: Troubled Heroes for Troubled Times -- 4. The Comic Book Store: Fans Find a Home -- 5. The Graphic Novel: Comics Take Themselves Seriously -- 6. Trade Publishers and Comics: An Uneasy Alliance -- 7. Opening the Gates: The Comics Field Grows -- 8. The New Heroes: Would You Let this Man Marry Your Sister? -- 9. Maus: Surviving and Thriving -- 10. The Sandman: A New Mythology -- 11. Bone Wars: The Paradigm Shifts into High Gear -- 12. Understanding Comics: The Dream of a Common Language -- 13. A Message in a Bottle: Notes from the Underground -- 14. A New Millennium For Comics -- 15. What's Next for Graphic Novels |
Summary |
Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children's literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book-the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman's Maus to the teenage angst of Dan Clowes's Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisn |
Bibliography |
Includes bibliographical references |
Subject |
Graphic novels -- History and criticism
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Comic books, strips, etc. -- History and criticism
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HUMOR -- General.
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LITERARY CRITICISM -- Comics & Graphic Novels.
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Comic books, strips, etc.
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Graphic novels
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Genre/Form |
Criticism, interpretation, etc.
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Form |
Electronic book
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ISBN |
9781561637119 |
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1561637114 |
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9781561637126 |
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1561637122 |
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1561637025 |
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9781561637027 |
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