Book Cover
E-book
Author Flynt, John P.

Title Software engineering for game developers / John P. Flynt, with Omar Salem
Published Boston, Mass. : Thomson Course Technology PTR, [2005]
©2005
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Description 1 online resource (1 volume) : illustrations
Contents Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index
Summary Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK)
Analysis Andre fag (naturvidenskab og teknik) Andre fag
Notes Includes index
Print version record
Subject Computer games -- Programming.
Form Electronic book
Author Salem, Omar.
ISBN 1417566000 (electronic bk.)
1598630555 (electronic book)
9781417566006 (electronic bk.)
9781598630558 (electronic book)