Book Cover
Book
Author Flynt, John P.

Title Java ME game programming / John P. Flynt, Martin Wells
Edition Second edition
Published Clifton Park, N.Y. : Thomson Course Technology ; London : Thomson Learning [distributor], 2007

Copies

Location Call no. Vol. Availability
 MELB  794.81526 Wel/Jgp 2007  AVAILABLE
Description xix, 488 pages : illustrations ; 24 cm + 1 CD-ROM (4 3/4 in.)
Contents Machine derived contents note: PART 1 MOBILE DEVICE FUNDAMENTALS Chapter 1: Java ME History Chapter 2: Java ME Overview Chapter 3: Java ME-Enabled Devices PART II SETTING UP FOR DEVELOPMENT Chapter 4: The JDK, THE MIDP, and a MIDlet Suite Chapter 5: Using the Java Wireless Toolkit 2.5 Chapter 6: Using NetBeans PART III TEXT ORIENTED ACTIVITIES Chapter 7: Java ME API Basics Chapter 8: Persistence with the RMS Chapter 9: User Interface Basics PART IV USING GRAPHICS Chapter 10: Forms and Items Chapter 11: Images and Choices Chapter 12: Gauges, Dates, Calendars PART V GAME ORIENTATION Chapter 13: Canvas, Graphics, Thread Chapter 14: The Game API Chapter 15: The Game API and Game Implementation Appendix: Scrolling Background Index
Notes Includes index
Subject Java (Computer program language)
Mobile computing.
Wireless communication systems.
Author Wells, Martin J.
LC no. 2007923304
ISBN 1598633899 (paperback)
9781598633894 (paperback)