Book Cover
E-book
Author Chan, Melanie.

Title Virtual reality : representations in contemporary media / Melanie Chan
Published New York, NY : Bloomsbury Academic, 2014
Online access available from:
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Description 1 online resource
Contents Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion
Summary The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality
Bibliography Includes bibliographical references and index
Includes filmography
Notes Print version record
Subject Mass media and technology.
Virtual reality in mass media.
Virtual reality -- Social aspects.
Form Electronic book
ISBN 1628921471 (electronic bk.)
9781628921472 (electronic bk.)