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Book Cover
E-book
Author Tremblay, Thom, 1967-

Title Autodesk Inventor 2013 and Autodesk Inventor LT 2013 : essentials / Thom Tremblay
Published Indianapolis, Ind. : John Wiley & Sons, ©2012

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Description 1 online resource
Series Essentials
Autodesk official training guide
Sybex serious skills
Essentials series.
Autodesk official training guide.
Serious skills.
Contents Machine generated contents note: ch. 1 Connecting to Inventor's Interface -- Exploring Inventor's Graphical User Interface -- Opening a File -- Exploring the Ribbon -- Rearranging the Panels -- Using the Browser -- Exploring the File Tabs -- Highlighting and Enabled Components -- Working in the Graphics Window -- Checking Out the Status Bar -- Using Marking Menus -- Setting Application Options -- Using the Import/Export Buttons -- Exploring the General Tab -- Exploring the Colors Tab -- Exploring the Display Tab -- Exploring the Hardware Tab -- Exploring the Assembly Tab -- Exploring the Drawing Tab -- Exploring the Sketch Tab -- Exploring the Part Tab -- Using Visualization Tools -- Understanding the Visual Styles -- Using Shadows -- Using Ground Reflections -- Using the Ground Plane -- Putting Visual Styles to Work -- Setting the Lighting Style -- Using Color Override -- Working with Project Files -- Creating a Project File -- Modifying the Project File -- Essentials and Beyond -- ch. 2 Creating 2D Drawings from 3D Data -- Drawing Views of a Part -- Types of Drawing Views -- Starting a New Drawing -- Placing the Base and Projected Views -- Placing a Section View -- Creating an Auxiliary View -- Creating a Detail View -- Editing Views -- View Alignment -- Changing Alignment -- View Appearance -- Adding Detail to Drawing Views -- Center Marks and Centerlines -- Editing a Detail View Placement and Callout -- Dimensioning -- General Dimension Tool -- Baseline and Baseline Set Dimension Tools -- Chain and Chain Set Dimension Tools -- Ordinate and Ordinate Set Dimension Tools -- Editing Dimensions -- Hole and Thread Notes Tool -- Retrieving Model Dimensions -- Associativity -- Replace Model Reference -- Essentials and Beyond -- ch. 3 Learning the Essentials of Part Modeling -- Defining a Parametric Sketch -- Creating a Sketch -- Adding and Editing Geometric Constraints -- Editing Dimensions -- Creating a Pattern in a Sketch -- Using Sketches for Concept Layout -- Understanding Sketch Alerts -- Creating 3D Geometry: The Parametric Solid Model -- Extruding the Base Feature -- Setting the Material and Color -- Reusing Sketch Geometry -- Connecting to Other Sketch Data -- Creating a Revolve Feature -- Creating Sweep Features -- Leveraging Primitives -- Adding an Edge Fillet -- Adding Edge Fillets with Multiple Radii -- Applying a Chamfer -- Placing Concentric Holes -- Creating a Circular Pattern -- Placing Sketched Holes -- Essentials and Beyond -- ch. 4 Putting Things in Place with Assemblies -- Creating an Assembly -- Understanding Grounded Components -- Applying Assembly Constraints -- Mate Constraint -- Insert Constraint -- Angular Constraint -- Tangent Constraint -- Transitional Constraint -- Working with the Content Center -- Using the Bolted Connection Generator -- Saving Time with the Assemble Tool -- Essentials and Beyond -- ch. 5 Customizing Styles and Templates -- Working with Styles -- Creating a Standard -- Creating a New Object Default Set -- Defining a Text Style for Dimensions and Notes -- Defining a New Dimension Style -- Setting Layer Properties -- Setting the Object Defaults -- Saving the Standard -- Changing a Color Style -- Defining a New Material -- Defining a Title Block -- Saving a New Template -- Creating a Quick-Start Template -- Essentials and Beyond -- ch. 6 Creating Advanced Drawings and Detailing -- Creating Advanced Drawing Views -- Projecting Views from a Section View -- Creating a Sketch in the Drawing View -- Break Out View -- Changing Part Drawing Behavior -- Part Visibility -- View Suppression -- Drawing Element Suppression -- Break View -- Slice View -- Custom View -- Using Advanced Drawing Annotation Tools -- Automated Text -- Leader Text -- Special Symbols -- Balloon -- Auto Balloon -- Creating a Parts List -- Editing Dimension Values -- Placing Ordinate Dimensions and Automated Centerlines -- Hole Tables -- Essentials and Beyond -- ch. 7 Advanced Part Modeling Features -- Projecting Sketches and Lofting -- Projecting a 3D Sketch -- Defining a Loft Path Between Points -- Creating Loft Features -- Using the Engineer's Notebook -- Creating a Sweep -- Creating a Shell -- Building a Hole Pattern -- Using a Linear Hole Placement -- Creating a Rectangular Hole Pattern -- Expanding on the Rectangular Pattern -- Exploring Advanced Efficiency Features -- Combining Fillet Types -- Adding a Draft Angle -- Replacing One Face with Another -- Mirroring -- Creating an Offset Work Plane -- Using a Fillet to Close a Gap -- Adding a Coil -- Using Open Profiles -- View Representations in a Part -- Essentials and Beyond -- ch. 8 Advanced Assembly and Engineering Tools -- Controlling the Assembly Environment -- Creating View Representations -- Creating Level-of-Detail Representations -- Using Design Accelerators -- Using the Bearing Generator -- Using the Adaptivity Feature Within the Assembly -- Using the Shaft Generator -- Calculating and Graphing Shaft Characteristics -- Using the Spur Gear Generator -- Using the Key Connection Generator -- Working with Additional Assembly Tools -- Mirroring Components -- Deriving Components -- Constraining and Animating Assembly Motion -- Essentials and Beyond -- ch. 9 Creating Plastic Parts -- Developing Specialized Features for Plastic Components -- Sculpting a Plastic Surface -- Stitching Surfaces Together -- Splitting Bodies -- Adding a Lip -- Adding a Boss -- Creating a Rest -- Rule Fillet Tool -- Adding a Grill -- Embossing or Engraving -- Snap Fit Tool -- Adding Ribs -- Adding Decals -- Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape -- Converting Bodies to Components -- Draft Analysis -- Essentials and Beyond -- ch. 10 Working with Sheet Metal Parts -- Defining Sheet Metal Material Styles -- Building Sheet Metal Components -- Creating a Basic Face -- Adding Sides to the Part -- Building from the Middle -- Using an Open Profile -- Adding Library Features Around Bends -- Exploring an Advanced Open Profile Tool -- Building Transitions in Sheet Metal -- Working with Existing Designs -- Adding the Finishing Touches -- Preparing the Part for Manufacture -- Building the Flat Pattern -- Documenting Sheet Metal Parts -- Establishing the Process -- Documenting the Process -- Essentials and Beyond -- ch. 11 Building with the Frame Generator -- Creating Metal Frames -- Beginning the Frame -- Inserting Members on Edges -- Inserting Members Between Points -- Inserting Members on Curves -- Editing Metal Frames -- Defining Joints with the Miter Tool -- Changing an Edit and the Trim to Frame Tool -- Trim/Extend Tool -- Creating Notches -- Lengthen/Shorten Tool -- Change Tool -- Changing the Frame Skeleton -- Essentials and Beyond -- ch. 12 Working in a Weldment Environment -- Converting an Assembly -- Calculating a Fillet Weld -- Preparing to Apply Weld Features -- Applying Weld Features -- Adding a Fillet Weld and the End Fill Tool -- Adding a Groove Weld -- Adding a Cosmetic Weld and Weld Symbols -- Adding an Intermittent Fillet Weld -- Adding Machined Features to the Weldment -- Documenting Welds and Weldments -- Extracting the Physical Properties of the Beads -- Creating Weldment Drawings -- Essentials and Beyond -- ch
13 Creating Images and Animation from Your Design Data -- Developing an Exploded View -- Using the Automated Technique -- Building One Step at a Time -- Controlling the Assembly Instructions -- Adding the Details -- Creating Renderings and Animations -- Creating a Still Image -- Building Options to Refine Scenes -- Customizing Appearance for Rendering -- Changing the Scenery -- Applying Different Lighting -- Adjusting the Camera Settings -- Making a Movie of the Assembly -- Creating the Timeline and Using the Camera -- Making the Components Move -- Animating an Assembly Relationship -- Rendering the Animation -- Essentials and Beyond -- ch. 14 Working with Non-Autodesk Inventor Data -- Exploring the Data Formats for Inventor Import and Export -- Working with AutoCAD Data -- Opening AutoCAD Data -- Importing AutoCAD Data -- Editing AutoCAD-Sourced Data -- Exchanging 3D Data -- Opening Neutral 3D Data -- Editing Imported Data -- Exporting Data for Rapid Prototyping -- Creating Content for Building Information Modeling -- Simplifying and Securing Your Design -- Authoring MEP Content -- Essentials and Beyond -- ch. 15 Automating the Design Process and Table-Driven Design -- Building a Table-Driven Product -- Creating a Named Parameter -- Linking Parameters to an External Source -- Building an iPart -- Working with an Assembly of iParts -- Converting an Assembly to an iAssembly -- Using an iAssembly -- Documenting an iPart and an iAssembly -- Expanding the Control Options -- Using a Parameter in Another Parameter -- Creating a Multivalue Parameter -- Accessing the iLogic Tools -- Creating a New Rule -- Linking the Parameters Through Rules -- Controlling Features Through Rules -- Making the Rules Easy to Use -- Essentials and Beyond
SUBJECT Autodesk Inventor (Electronic resource) http://id.loc.gov/authorities/names/n2003030223
Autodesk Inventor (Electronic resource) blmlsh
Autodesk Inventor (Electronic resource) fast
Subject Engineering graphics.
Engineering models -- Data processing
Engineering graphics
Engineering models -- Data processing
Form Electronic book
LC no. 2012936407
ISBN 9781118333266
1118333268
9781118330432
1118330439
9781118331125
1118331125