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Book Cover
Author Pias, Claus, author

Title Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis
Edition 1st edition
Published Zurich ; Berlin : Diaphanes, 2017
Online access available from:
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Description 1 online resource
Contents Action -- Adventure -- Strategy
Summary Computer games have become ubiquitous in today’s society. Many scholars have speculated on the reasons for their massive success. Yet we haven’t considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations? With Computer Game Worlds, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both at computers and by computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games
Bibliography Includes bibliographical references and index
Notes Vendor-supplied metadata
Subject Computer games
Computer games.
GAMES / Board.
Form Electronic book
Author Pakis, Valentine A., translator
ISBN 303580012X (electronic bk.)
9783035800128 (electronic bk.)
Other Titles Komputer Spiel Welten. English