Description |
1 online resource (xxii, 463 pages) : illustrations |
Contents |
pt. I. life cycle of a Mac OS X application -- 1. Kicking the tires -- 2. Simple workflow and passive debugging -- 3. Simple active debugging -- 4. Compilation : the basics -- 5. Starting a Cocoa application -- 6. Cocoa application : views -- 7. Cocoa application : controllers -- 8. Property lists -- 9. Libraries and dependent targets -- 10. File packages and bundles -- 11. Creating a custom view -- 12. Dynamic libraries and frameworks -- 13. Version control -- 14. Cross-development -- 15. Using the data modeling tools -- 16. Spotlight -- 17. Finishing touches -- pt. II. Xcode tasks -- 18. Navigating an Xcode project -- 19. Xcode for CodeWarrior veterans -- 20. Xcode for make veterans -- 21. More about debugging -- 22. Xcode and speed -- 23. AppleScript studio -- 24. large project -- 25. Closing snippets -- App. A. Installing Xcode -- App. B. Some build variables |
Summary |
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includes Understanding Xcode workflow and the Mac OS X application lifecycle Porting established legacy projects into Xcode Using the Model-View-Controller design pattern to build robust graphical applications Building static libraries and working with Xcode's build system Making the most of bundles and package directories Creating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC Macintoshes Adding Spotlight searchability to data files Leveraging Xcode's built-in support for unit testing Using Xcode on makefile-based UNIX development projects Step Into Xcode 's breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts |
Bibliography |
Includes bibliographical references and index |
Notes |
Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL |
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Copyright © 2006 by Pearson Education, Incorporated 2006 |
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Copyright © 2006 by Pearson Education, Inc. 2006 |
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Print version record |
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digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL |
Subject |
Macintosh (Computer) -- Software
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Operating systems (Computers) -- Software
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Macintosh (Computer)
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Operating systems (Computers)
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Engineering & Applied Sciences.
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Computer Science.
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Genre/Form |
CD-ROMs
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Software
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Form |
Electronic book
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LC no. |
2005029875 |
ISBN |
0321334221 |
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9780321334220 |
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