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Title Aesthetic computing / edited by Paul Fishwick
Published Cambridge, Mass. : MIT Press, ©2006

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Description 1 online resource (xvi, 457 pages) : illustrations
Series Leonardo
Leonardo (Series) (Cambridge, Mass.)
Contents Part I. Philosophy and representation -- An introduction to aesthetic computing / Paul Fishwick -- Goodman's aesthetics and the languages of computing / John Lee -- A forty-year perspective on aesthetic computing in the Leonardo journal / Roger F. Malina -- The interface as sign and as aesthetic event / Frieder Nake and Susanne Grabowski -- Metaphorical dimensions of diagrammatic graph representations / Ray Paton -- Part II. Art and design -- Metaphoric mappings : the art of visualization / Donna Cox -- Public space of knowledge : artistic practice in aesthetic computing / Monika Fleischmann and Wolfgang Strauss -- Visually encoding numbers utilizing prime factors / Kenneth A. Huff -- From the poesy of programming to research as art form / Laurent Mignonneau and Christa Sommerer -- Transdisciplinary collaboration in "cell" / Jane Prophet and Mark d'Inverno -- Processing code : programming within the context of visual art and design / Casey Reas and Ben Fry -- Part III. Mathematics and computing -- Aesthetics and the visualization and quality of software / Stephan Diehl and Carsten Gorg -- Aesthetics and mathematics : connections throughout history / Michele Emmer -- Aesthetic computing and shape / Frederic Fol Leymarie -- The foundations of aesthetics / Michael Leyton -- Aesthetics of large-scale relational information visualization in practice / Aaron Quigley -- The well-tempered computer? : the aesthetics of program auralization / Paul Vickers and James L. Alty -- Part IV. Interface and interaction -- Tertiary artifacts at the interface / Olav W. Bertelsen -- Transparency and reflectivity : digital art and the aesthetics of interface design / Jay David Bolter and Diane Gromala -- Articulating the use qualities of digital designs / Jonas Lowgren -- Exploring attributes of skins as potential antecedents of emotion in HCI / Noam Tractinsky and Dror Zmiri
Summary 880-01 In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge. Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design. ContributorsJames Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gorg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lowgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri
880-01/(Q In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge. Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design. Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gћorg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lћowgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri
Analysis DIGITAL HUMANITIES & NEW MEDIA/New Media Art
COMPUTER SCIENCE/General
DESIGN/Interactive Design
Bibliography Includes bibliographical references and index
Notes Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL
Print version record
Subject Computer science.
Aesthetics.
Electronic Data Processing
COMPUTERS -- Reference.
COMPUTERS -- Machine Theory.
COMPUTERS -- Computer Literacy.
COMPUTERS -- Information Technology.
COMPUTERS -- Data Processing.
COMPUTERS -- Computer Science.
COMPUTERS -- Hardware -- General.
Aesthetics.
Computer science.
Arte tecnológica.
Interface gráfica.
Estética (arte)
Form Electronic book
Author Fishwick, Paul A
ISBN 9780262272735
0262272733
026206250X
9780262062503
9781429477284
1429477288