Limit search to available items
Book Cover
E-book
Author Sicart, Miguel, 1978- author.

Title Beyond choices : the design of ethical gameplay / Miguel Sicart
Published Cambridge, Massachusetts : The MIT Press, [2013]
©2013

Copies

Description 1 online resource (viii, 180 pages) : illustrations
Contents 1. Introduction -- 2. Defining ethical gameplay -- 3. Being a game -- 4. The player, the player -- 5. The design of ethical gameplay -- 6. Into play -- 7. This is the end
Summary How computer games can be designed to create ethically relevant experiences for players
"Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films -- including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver -- filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play."
Analysis Ethical gameplay
Video game design
GAME STUDIES/Game Design
PHILOSOPHY/Ethics & Bioethics
SOCIAL SCIENCES/Media Studies
Bibliography Includes bibliographical references (pages 167-177) and index
Notes Print version record and online resource; title from PDF title page (EBSCOhost eBook Collection, viewed October 17, 2013)
Subject Video games -- Moral and ethical aspects
Video games -- Philosophy
GAMES -- Board.
Video games -- Moral and ethical aspects
Genre/Form Electronic books
Form Electronic book
LC no. 2013007680
ISBN 9781461941705
1461941709
0262317125
9780262317122
9780262317115
0262317117
9780262317139
0262317133