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Book Cover
Author Howard, Jeff, 1978-

Title Quests : design, theory, and history in games and narratives / Jeff Howard
Published Wellesley, Mass. : A.K. Peters, [2008]


Location Call no. Vol. Availability
 MELB  794.8 How/Qdt  AVAILABLE
Description xvii, 230 pages : illustrations ; 24 cm
Contents 1. Introduction to Quest Design -- 2. Spaces -- The Spaces of the Quest -- Level Design -- 3. Characters -- The Characters of the Quest -- NPC Creation and Dialogue Trees -- 4. Objects -- The Objects of the Quest -- Designing Quest Items -- 5. Challenges -- The Challenges of the Quest and Quest Systems -- Scripting -- 6. Quests and Pedagogy -- Conclusion -- A. The NWN2 Toolset -- B. Sir Gawain and the Green Knight -- C. The Faerie Queen
Summary "This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset."--BOOK JACKET
Bibliography Includes bibliographical references (pages 221-227) and index
Subject Video games -- Authorship.
Quests (Expeditions)
Quests (Expeditions) in literature.
LC no. 2007043883
ISBN 9781568813479 (alk. paper)
1568813473 (alk. paper)