Description |
1 online resource (streaming video file) |
Summary |
Learn how to use Substance Painter 2018 to texture and render assets for 3D games |
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These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project-texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter |
Notes |
9/26/201812:00:00AM |
Cast |
Presenter: Wes McDermott |
Notes |
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection |
Form |
Streaming video
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Author |
linkedin.com (Firm)
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