Description |
xvi, 332 pages : illustrations ; 24 cm |
Series |
Charles River Media game development series |
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Game development series (Charles River Media (Firm))
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Contents |
Introduction / Ernest W. Adams -- 1. Zen game design -- 2. Designing for the market -- 3. Myers-Briggs typology and gamers -- 4. The DGD1 demographic model -- 5. Player abilities -- 6. Foundations of game design -- 7. Principles of interface design -- 8. Game world abstraction -- 9. Avatar abstractions -- 10. Game structures -- 11. Action game genres -- 12. Genres : quest, strategy, and simulation -- 13. The evolution of games : originality and chreodes |
Summary |
"21st Century Game Design is not just a book about game design. It's an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill. To do this successfully, you need to know your intended audience and understand their needs." "Throughout the book you'll learn about defining and investigating player needs. A model of play styles is then presented that was developed by applying psychological metrics to survey data and case studies. This model identifies some of the core themes in player needs as represented by four player types - Conqueror, Manager, Wanderer, and Participant."--BOOK JACKET |
Bibliography |
Includes bibliographical references (pages 313-315) and index |
Subject |
Games -- Design and construction.
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Video games -- Design and construction.
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Computer games -- Design and construction.
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Author |
Boon, Richard, 1973-
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LC no. |
2005006412 |
ISBN |
1584504293 paperback alkaline paper |
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