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Book Cover
Book
Author Bateman, Chris Mark.

Title 21st century game design / Chris Bateman, Richard Boon
Published Hingham, Mass. : Charles River Media, [2006]
©2006

Copies

Location Call no. Vol. Availability
 W'PONDS  793.9 Bat/Tfc  AVAILABLE
Description xvi, 332 pages : illustrations ; 24 cm
Series Charles River Media game development series
Game development series (Charles River Media (Firm))
Contents Introduction / Ernest W. Adams -- 1. Zen game design -- 2. Designing for the market -- 3. Myers-Briggs typology and gamers -- 4. The DGD1 demographic model -- 5. Player abilities -- 6. Foundations of game design -- 7. Principles of interface design -- 8. Game world abstraction -- 9. Avatar abstractions -- 10. Game structures -- 11. Action game genres -- 12. Genres : quest, strategy, and simulation -- 13. The evolution of games : originality and chreodes
Summary "21st Century Game Design is not just a book about game design. It's an answer to two important questions: who are we designing games for and how do we do it best? Written by industry pros, the book teaches designers how to design better games from a why perspective. All good designers know the fundamentals of how to design a game, but learning to design games that really satisfy your players takes more than technical skill. To do this successfully, you need to know your intended audience and understand their needs." "Throughout the book you'll learn about defining and investigating player needs. A model of play styles is then presented that was developed by applying psychological metrics to survey data and case studies. This model identifies some of the core themes in player needs as represented by four player types - Conqueror, Manager, Wanderer, and Participant."--BOOK JACKET
Bibliography Includes bibliographical references (pages 313-315) and index
Subject Games -- Design and construction.
Video games -- Design and construction.
Computer games -- Design and construction.
Author Boon, Richard, 1973-
LC no. 2005006412
ISBN 1584504293 paperback alkaline paper
Other Titles Twenty-first century game design