Book Cover
E-book
Author Scherer, Manuel

Title ZBrush 4 Sculpting for Games Beginner's Guide
Published Birmingham : Packt Pub., 2011

Copies

Description 1 online resource (517 pages)
Contents ZBrush 4 Sculpting for Games; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Getting Started; Who this book is for; What we will learn in this book; Why ZBrush?; How ZBrush is used in a game's production; What you'll need for this book; Terminology; Working in the field of digital art; The concept
Time for action -- a short example of a conceptWhat just happened?; Have a go hero -- imagine your own concept!; Explore ZBrush on the Web; Summary; 2. Learning the Interface; Interface and navigation; Time for action -- navigating in 3D space; What just happened?; More on the interface -- The Tray; Time for action -- using the Trays; What just happened?; Palettes; Trays; Have a go hero -- exploring the interface; The difference between 2.5D and 3D in ZBrush; Time for action -- working in 3D with ""Tools""; What just happened?; The Edit mode; How to enter 2D, 2.5D, or 3D mode
Have a go hero -- using the note bar and the tooltipsPop quiz -- 2D, 2.5D, and 3D mode; Summary; 3. Modeling a Spooky Tree with ZSpheres; ZSpheres workflow; The concept of the spooky tree; Time for action -- preparing the spooky tree with ZSpheres; What just happened?; Time for action -- starting the spooky tree with ZSpheres; What just happened?; Pop quiz -- the root sphere and adaptive skin preview; Have a go hero -- Link Spheres; Time for action -- finishing the tree; What just happened?; Time for action -- converting our ZSpheres into polygons; What just happened?; Summary
4. Adding Details to the TreeThe sculpting interface; Time for action -- using the interface preset Sculpt01; What just happened?; Time for action -- choosing the right material for sculpting; What just happened?; Pop quiz -- materials; Have a go hero -- download more MatCaps; Time for action -- using brushes; What just happened?; Controlling the brushes; Pop quiz -- brush settings; Time for action -- shaping the spooky tree; What just happened?; Local transformations and rotations; Time for action -- isolating parts of the tree with Polygroups; What just happened?
Have a go hero -- isolating several parts of the mesh with PolygroupsTime for action -- working with subdivisions; What just happened?; Pop quiz -- subdivisions; Finishing the sculpt; Time for action -- sculpting the tree on the next level; What just happened?; Time for action -- finishing the sculpt; What just happened?; Lazymouse; Have a go hero -- the icing on the cake; Summary; 5. Texturing the Tree with Polypaint; What is Polypainting?; Time for action -- setting up our model for Polypainting; What just happened?; Pop quiz -- Polypainting; Time for action -- using masks for Polypainting
Summary Sculpt machines, environments, and creatures for your game development projects
Notes What just happened?
Print version record
Subject Video games -- Programming.
Video games -- Design.
Computer games -- Design
Video games -- Programming
Form Electronic book
ISBN 9781849690812
1849690812
9781849690805
1849690804