Limit search to available items
Book Cover
Author Consalvo, Mia, 1969-

Title Cheating : gaining advantage in videogames / Mia Consalvo
Published Cambridge, Mass. : MIT Press, [2007]
Online access available from:
ProQuest Ebook Central Subscription    View Resource Record  
EBSCO eBook Academic Collection    View Resource Record  


Description 1 online resource (ix, 228 pages)
Contents Introduction : To cheat or not to cheat : is that even the question? -- pt. 1. A cultural history of cheating in games. -- Creating the market : Easter eggs and secret agents -- Guidance goes independent : the rise of the strategy guide publishers -- Genies, sharks and chips : the technological side to cheating -- pt. 2. Game players. -- Gaining advantage : how videogame players define and negotiate cheating -- The cheaters -- Busting punks and policing players : the anti-cheating industry -- A mage's chronicle : cheating and life in Vana'diel -- pt. 3. Capital and game ethics. -- Capitalizing on paratexts : gameplay, ethics, and everyday life
Summary "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket
Bibliography Includes bibliographical references (pages 211-220) and index
Notes Print version record
Subject Cheating at video games.
Video games industry -- Corrupt practices.
Video games -- Moral and ethical aspects.
Form Electronic book
LC no. 2006030942
ISBN 0262270749 (electronic bk.)
1429479663 (electronic bk.)
9780262270748 (electronic bk.)
9781429479660 (electronic bk.)
(hardcover ; alk. paper)
(hardcover ; alk. paper)