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Book Cover
E-book
Author De Freitas, Sara

Title Digital Games and Learning
Published London : Continuum International Pub. Group, 2011

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Description 1 online resource (309 pages)
Contents Acknowledgements; Notes on Contributors; Foreword; Introduction: Digital Games and Learning; Part 1 THEORIA THEORETICAL POSITIONS; Part 2 CULTURA CULTURAL PERSPECTIVES; Part 3 PRAXIS THEORY INTO PRACTICE; Index
Summary The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and acc
Notes Contents; Acknowledgements; Notes on Contributors; Foreword; Introduction: Digital Games and Learning; Part 1 THEORIA THEORETICAL POSITIONS; Part 2 CULTURA CULTURAL PERSPECTIVES; Part 3 PRAXIS THEORY INTO PRACTICE; Index
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Education -- Computer-assisted instruction
Video games.
Educational games.
Computer games
Education -- Computer-assisted instruction
Educational games
Computerspiel
Computerunterstütztes Lernen
Simulation
Computerunterstütztes Lernen.
Computerspiel.
Lernspiel.
Teaching methods.
Training.
Form Electronic book
Author Jenkins, Henry
Maharg, Paul
LC no. 2010023569
ISBN 9781441177193
1441177191