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2
3
E-book
2022

Representations of poverty in videogames


Crowley, Adam M., 1979- author.

Cham, Switzerland : Palgrave Macmillan, [2022]

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4
E-book
2021

Ethics of playing, researching and teaching games in the writing classroom




Cham, Switzerland : Palgrave Macmillan, [2021]

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6
E-book
2020

Music in the role-playing game : heroes & harmonies




New York, NY ; London : Routledge/Taylor & Francis Group, 2020

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7
Streaming audio
2020?

Fantasymphony




[Place of publication not identified] : EuroArts Music International, [2020?]

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8
Streaming audio
2019?

Gaming in symphony




[Place of publication not identified] : EuroArts Music International, [2019?]

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10
E-book
2019

Introduction to game analysis


Fernández-Vara, Clara, author.
Second edition
New York, NY : Routledge, 2019

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12
E-book
2019

Neomedievalism, popular culture, and the academy : from Tolkien to Game of Thrones


Fitzpatrick, KellyAnn, author

Cambridge : D.S. Brewer, [2019]

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13
E-book
2018

Feminism in play




Cham, Switzerland : Palgrave Macmillan, [2018]

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14
E-book
2018

The toxic meritocracy of video games : why gaming culture is the worst


Paul, Christopher A., author

Minneapolis : University of Minnesota Press, [2018]

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15
E-book
2018

Social interactions in virtual worlds : an interdisciplinary perspective




Cambridge, United Kingdom ; New York, NY : Cambridge University Press, 2018

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16
E-book
2018

Woke gaming : digital challenges to social injustice




Seattle : University of Washington Press, [2018]

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17
Streaming video
2018

Play Money




Gunpowder & Sky, 2018

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18
Streaming audio
2017

Game on!




[New York] : Sony Classical, [2017]

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19
E-book
2017

Game worlds get real : how who we are online became who we are offline


Valkyrie, Zek, author.

Santa Barbara, California : Praeger, an imprint of ABC-CLIO, LLC, [2017]

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20
E-book
2016

Hermeneutica : computer-assisted interpretation in the humanities


Rockwell, Geoffrey, 1959- author.

Cambridge, MA : The MIT Press, [2016]

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21
E-book
2016

Sams teach yourself Unity game development in 24 hours


Tristem, Ben, author
Second edition
Indianapolis, Indiana : Sams, [2016]

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22
E-book
2015

Playful identities : the ludification of digital media cultures




Amsterdam : Amsterdam University Press, [2015]

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23
Book
2015

Narrative as virtual reality 2 : revisiting immersion and interactivity in literature and electronic media


Ryan, Marie-Laure, 1946- author
Second edition
Baltimore : Johns Hopkins University Press, 2015

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Location Call no. Vol. Availability
 W'PONDS  028.9 Rya/Nav  DUE 24-05-24
25
E-book
2014

Visual insights : a practical guide to making sense of data


Börner, Katy, author.

Cambridge, Massachusetts : The MIT Press, [2014]

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26
E-book
2014

Trends and applications of serious gaming and social media




Singapore ; New York : Springer, [2014]

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28
E-book
2014

Computer games and technical communication : critical methods and applications at the intersection




Surrey, England ; Burlington, VT : Ashgate Publishing, [2014]

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29
Streaming video
2013

Virtual me : gender and identity in World of Warcraft




London, England : Royal Anthropological Institute, 2013

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30
Book
2013

The art of Blizzard Entertainment




San Rafael, Calif. : Insight Editions, [2013]

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Location Call no. Vol. Availability
 MELB  793.932 Bli/Aob  AVAILABLE
32
E-book
2013

Digital labor : the Internet as playground and factory




New York, NY : Routledge, 2013

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35
E-book
2013

Videogames


Newman, James (James A.)
2nd ed


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39
E-book
2013

Beginning iOS social games


Richter, Kyle



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41
E-book
2012

Ethnography and virtual worlds : a handbook of method




Princeton : Princeton University Press, [2012]

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42
Book
2012

Media audiences : effects, users, institutions, and power


Sullivan, John L. (John Lawrence), 1945-

Thousand Oaks, Calif. : SAGE Publications, 2012

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Location Call no. Vol. Availability
 W'BOOL  302.23 Sul/Mae  AVAILABLE
 W'PONDS  302.23 Sul/Mae  AVAILABLE
43
Book
2012

Gender and sexuality in online game cultures : passionate play


Sundén, Jenny, 1973-

New York : Routledge, 2012

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Location Call no. Vol. Availability
 MELB  793.932 Sun/Gas  AVAILABLE
47
E-book
2012

Ethnography and virtual worlds : a handbook of method


Boellstorff, Tom, 1969- author.



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49
E-book
2012

Video game play and consciousness




Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012]

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50
E-book
2012

Advances in computer entertainment : 9th international conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012 : proceedings


International Conference on Advances in Computer Entertainment (9th : 2012 : Kathmandu, Nepal)



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