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Num Mark Subjects (1-18 of 18) Year Entries
235 Found
1 Augmented reality.   163
2 Augmented reality art : Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer  2021 1
3 Augmented reality -- Case studies   2
4 Augmented reality -- Congresses   47
5 Augmented reality -- Design : Creating augmented and virtual realities : theory and practice for next-generation spatial computing / edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan  2019 1
6 Augmented reality -- Economic aspects   2
7 Augmented reality -- Equipment and supplies : Optical architectures for augmented-, virtual-, and mixed-reality headsets / Bernard C. Kress  2020 1
8 Augmented reality -- Handbooks, manuals, etc : Handbook of augmented reality / Borko Furht, editor  2011 1
9 Augmented reality in education. : Innovating with augmented reality : applications in education and industry / edited by P. Kaliraj, T. Devi  2022 1
10 Augmented reality in education -- Australia : Between worlds : extending students' multimodal literacy practices with augmented reality / Lynde Tan ; Alice Chik  2022 1
11 Augmented reality -- Industrial applications   3
12 Augmented reality -- Industrial applications -- Congresses : Virtual reality & augmented reality in industry : the 2nd Sino-German Workshop / Dengzhe Ma, J├╝rgen Gausemeier, Xiumin Fan, Michael Grafe [editors]  2011 1
13 Augmented reality -- Law and legislation. : Augmented reality law, privacy, and ethics : law, society, and emerging AR technologies / Brian D. Wassom ; Allison Bishop, technical editor  2015 1
14 Augmented reality -- Marketing : Marketing in customer technology environments : prospective customers and magical worlds / Devanathan Sudharshan  2020 1
15 Augmented reality -- Moral and ethical aspects : Augmented reality law, privacy, and ethics : law, society, and emerging AR technologies / Brian D. Wassom ; Allison Bishop, technical editor  2015 1
16 Augmented reality -- Social aspects   2
17 Augmented reality -- Technological innovations   5
18 Augmented reality -- Therapeutic use : Virtual, augmented reality and serious games for healthcare 1 / edited by Minhua Ma, Lakhmi C. Jain, Paul Anderson  2014 1
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