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Book Cover
Book
Author Consalvo, Mia, 1969-

Title Cheating : gaining advantage in videogames / Mia Consalvo
Published Cambridge, Mass. ; London : MIT, [2007]
©2007

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Location Call no. Vol. Availability
 MELB  794.8 Con/Cga  AVAILABLE
Description ix, 228 pages ; 24 cm
Contents Introduction : to cheat or not to cheat : is that even the question? -- I. A cultural history of cheating in games -- 1. Creating the market : Easter eggs and secret agents -- 2. Guidance goes independent : the rise of strategy guide publishers -- 3. Genies, sharks, and chips : the technological side to cheating -- II. Game players -- 4. Gaining advantage : how videogame players define and negotiate cheating -- 5. The cheaters -- 6. Busting punks and policing players : the anticheating industry -- 7. A mage's chronicle : cheating and life in Vana'diel -- III. Capital and game ethics -- 8. Capitalizing on paratexts : gameplay, ethics, and everyday life
Summary "In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--BOOK JACKET
Bibliography Includes bibliographical references (pages [211]-220) and index
Subject Cheating at video games.
Video games industry -- Corrupt practices.
Video games -- Moral and ethical aspects.
LC no. 2006030942
ISBN 9780262033657 hardback
0262033658 hardback