Description |
1 online resource (246 pages) : illustrations |
Contents |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:LiveCode Fundamentals; Background history and metaphors; You do have LiveCode, don't you?; Learning the lay of the land; Main windows; Time for action -- it's a drag, but you'll like it!; Creating a hierarchy; Stack structure; Where code goes; Time for action -- making and navigating between cards; Making a simple calculator application; Inspector clues, oh ... ; Time for action -- making the calculator buttons; Verbosity, synonyms, and me -- Adding the card handlers |
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Variable types in LiveCodeExtending the calculator; Other interface controls; Video player control; Still image control; Rollover buttons; Many More Controls ... ; Debugging; RunRev's online tutorials; Summary; Chapter 2:Getting Started with LiveCode Mobile; iOS, Android, or both?; Becoming an Android developer; Android Market; Amazon Appstore; Downloading the Android SDK; Installing Android SDK on Mac OS X (Intel); Installing Android SDK on Windows; Pointing LiveCode to the Android SDK; Becoming an iOS developer; Installing Xcode; Pointing LiveCode to the iOS SDKs |
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Before we can make our first mobile appGetting ready to test for Android; Time for action -- starting an Android virtual device; Connecting a physical Android device; Using a Kindle Fire; Time for action -- adding a Kindle Fire to ADB; Getting ready to test for iOS; Time for action -- using the iOS simulator; Appiness at last!; Time for action -- testing a simple stack in the simulators; Time for action -- testing a simple stack on devices; Further reading; Summary; Chapter 3:Building User Interfaces; Setting up a test bed mobile app; Time for action -- making the test bed stack |
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Invoking the desktop e-mail applicationTime for action -- calling the native e-mail application; Installing the e-mail test onto devices; Time for action -- trying test bed stack on devices; Opening a web page; Time for action -- calling the native browser application; Mobile-only, date picker; Time for action -- showing a date picker; Mobile-only, loading pictures; Time for action -- loading pictures; Making OS styled buttons; Using bitmaps; Time for action -- using Photoshop to prepare button states; MobGUI to the rescue!; Time for action -- getting started with MobGUI |
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Test bed app, the MobGUI wayTime for action -- using MobGUI to make a test bed app; MobGUI native controls; Time for action -- using native controls from MobGUI; Adjusting things for different screen sizes; Layout using a resize handler; Time for action -- simple code layout example; Layout using the LiveCode Geometry Manager; Time for action -- using the Geometry Manager to position buttons; Layout using MobGUI; Time for action -- using MobGUI to remember layouts for us; Further reading; Summary; Chapter 4:Using Remote Data and Media; Stack structure; Code driven and manually created layouts |
Summary |
Create fun filled, rich apps for Android and iOS with LiveCode |
Notes |
English |
SUBJECT |
LiveCode
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Android (Electronic resource) blmlsh |
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IOS (Electronic resource) blmlsh |
Subject |
Application software -- Development.
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Smartphones -- Programming
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COMPUTERS -- Programming -- Open Source.
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COMPUTERS -- Software Development & Engineering -- General.
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COMPUTERS -- Software Development & Engineering -- Tools.
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Application software -- Development
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Form |
Electronic book
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ISBN |
9781849692496 |
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1849692491 |
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1283519747 |
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9781283519748 |
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9786613832191 |
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6613832197 |
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