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Book Cover
E-book
Author Ellis, Katie

Title Gaming Disability Disability Perspectives on Contemporary Video Games
Published Milton : Taylor & Francis Group, 2022

Copies

Description 1 online resource (275 p.)
Series Routledge Research in Disability and Media Studies
Routledge research in disability and media studies.
Contents Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Contributors -- Acknowledgements -- 1. Introduction: Gaming (and) Disability -- PART I: Representation -- 2. A History of Disability in Video Game Character Design -- 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies -- 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard's Overwatch -- 5. The Dis/ability of the Avatar: Vulnerability versus the Autonomous Subject
6. Crashing through Capitalism: Happy Wheels, Debilitation, and Disability Representation -- 7. A Missile to the Face: Scarred Characters in Mass Effect 2 -- 8. Representations of Ability in Digital Games -- PART II: Digital Access and Design -- 9. A Spectrum of Real: Augmented Reality and Social Scaffolding -- 10. Towards Inclusive Game Design -- 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy -- 12. The Sociological Accessibility of Gaming -- 13. A Life-Course Analysis of Third-Age Digital Game Players in China
14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide -- PART III: Inclusive Communities -- 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities -- 16. Online Games Players in Darkness: A Study of the Blind Gaming Community Tingyou -- 17. Pokémon Go and Urban Accessibility -- 18. Crip Twitchology: You're Already One of Us -- 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth -- Index
Notes Description based upon print version of record
Subject People with disabilities.
Video games.
Digital media.
Digital media
People with disabilities
Video games
Form Electronic book
Author Leaver, Tama
Kent, Mike
ISBN 9781000829921
1000829928