Description |
1 online resource ( 345 p.) |
Contents |
Introduction / Dal Yong Jin (Simon Fraser University, Canada) -- Part I: Institutionalization, Legitimization, and eSports -- Chapter 1. Are eSports only for 'youth'? How parental and educational institutionalization of eSports blur the generational lines of video game culture / Dan Padua (Queensland University of Technology, Australia) -- Chapter 2. Sports versus eSports -- A Comparison of Industry Size, Viewer Friendliness, and Competitiveness / William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA) -- Chapter 3. A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-sports / Rory K Summerley (Falmouth University, UK) -- Chapter 4. eSports: A Chinese sport? / Milan Ismangil and Anthony Fung (Chinese University of Hong Kong) -- Part II. Money, Power, and Network -- Chapter 5. The Business Model Network of eSports: The Convergence of Overwatch / Tobias M. Scholz (University of Siegen, Germany) -- Chapter 6. Data and e-sport's attention economy / Ben Egliston (University of Sydney, Australia) -- Chapter 7. Ancient Stirrings: Approaching Magic: The Gathering's eSports Turn / Thiago Falcô (Universidade Federal do Maranhô, Brazil) -- Chapter 8. Counting clicks: Gameplay metrics, power and the body politics of competitive videogames / Tom Brock (Manchester Metropolitan University, UK) -- Chapter 9. 'Hack the Planet': Or, the Political Economy of Overwatch League / William Clyde Partin III (University of North Carolina at Chapel Hill, USA) |
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Part III. Media and eSports -- Chapter 10. Orienting eSports: Locating the perceptual and cultural work of shoutcasters / Max Renner and Dr. Nicholas Taylor (North Carolina State University, USA) -- Chapter 11. Convergence of Gaming and Media: Music and eSports Yaewon Jin & Tae-Jin Yoon (Yonsei University, Korea) -- Chapter 12. Perceptions towards esports in mainstream English-language news media David Cumming (The University of Melbourne, Australia) -- Chapter 13 Transformation of Cultural Perceptions of Competitive Gaming: The Emergence of Three Unconventional Prospects in Global eSports Dal Yong Jin (Simon Fraser University, Canada) -- Part IV. Culture and Collegial eSports -- Chapter 14. The Emergence of College eSports in North America / Nyle Sky Kauweloa (University of Hawaii, USA) -- Chapter 15. Framing eSports in Chinese university campuses / Paul Martin and Dr Wei Song (University of Nottingham Ningbo China) -- Chapter 16. eSports Players: Gender-A Balance Between Community and Competition / Ying-Ying Law (Staffordshire University, UK) -- Chapter 17. Esports Transmediality: The Case Overwatch / Raine Koskimaa, Tanja Ṽlisalo, Maria Ruotsalainen, Veli-Matti Karhulahti, (University of Jyvaskyla, Finland) -- Index |
Bibliography |
Includes bibliographical references and index |
Notes |
Description based upon print version of record |
Subject |
eSports (Contests)
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Internet games -- Social aspects
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Video games -- Social aspects
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Form |
Electronic book
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Author |
Bloomsbury (Firm)
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ISBN |
9781501368752 |
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1501368753 |
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9781501368745 |
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1501368745 |
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