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Book Cover
E-book
Author Reas, Casey, author.

Title Processing : a programming handbook for visual designers and artists / Casey Reas, Ben Fry
Edition Second edition
Published Cambridge, Massachusetts : The MIT Press, [2014]
©2014

Copies

Description 1 online resource (xx, 642 pages) : illustrations
Series The MIT Press Ser
MIT Press series in computer science.
Contents 1. Processing ... -- Software -- Literacy -- Open -- Education -- Network -- Context -- 2. Using Processing -- Download, Install -- Environment -- Export -- Example walk-through -- Coding is writing -- Comments -- Functions -- Expressions, Statements -- Case sensitivity -- Whitespace -- Console -- Reference -- 3. Draw -- Coordinates -- Basic shapes -- Curves -- Drawing order -- Gray values -- Attributes -- Modes -- 4. Color -- Color by number -- Blend -- RGB, HSB -- Hexadecimal -- 5. Variables -- Data types -- Variables -- Variable names -- Processing variables -- Arithmetic -- Mind the data types -- Data conversion -- Order of operations -- Shortcuts -- 6. Flow -- Looping -- Controlling the flow -- Relational expressions -- Conditionals -- Logical operators -- Variable scope -- Formatting code blocks -- 7. Interactivity -- Mouse data -- Mouse buttons -- Keyboard data -- Coded keys -- Events -- Mouse events -- Key events -- Event flow -- Cursor icon
8. Repeat -- Iterate -- While Loop -- For Loop -- Loop and draw() -- Nested loops -- 9. Synthesis 1 -- Sketching software -- Programming techniques -- Examples -- 10. Interviews: Image -- Manfred Mohr, Une Esthetique Programmee -- LettError, RandomFont Beowolf -- Jared Tarbell, Fractal Invaders, Substrate -- Benjamin Maus, Perpetual Storytelling Apparatus -- 11. Text -- Characters -- Words, Sentences -- Strings are objects -- 12. Typography -- Draw text -- Load media -- Vector fonts -- Pixel fonts -- Text attributes -- Typing -- Typography and interaction -- 13. Image -- Display -- Tint, Transparency -- Filter -- Mask -- 14. Transform -- Translate -- Controlling transformations -- Rotate -- Scale -- Combining transformations -- Transformation and interaction -- New coordinate systems -- 15. Vertices -- Vertex -- Points, Lines -- Geometry -- Curves -- Contours -- 16.3D Drawing -- 3D form -- Camera -- Lights, Materials -- Texture maps -- 17. Shapes -- Display SVG
Display OBJ -- Transform -- Create -- Modify -- 18. Synthesis 2 -- Iteration -- Debugging -- Examples -- 19. Interviews: Interaction -- Lynn Hershman Leeson, Lorna -- Robert Winter, Ludwig van Beethoven: Symphony No. 9 -- Josh On, They Rule -- Steph Thirion, Eliss -- 20. Calculate -- Exponents, Roots -- Normalize, Map -- Simple curves -- Constraining numbers -- Distance -- Easing -- Angles, Waves -- Circles, Spirals -- Direction -- 21. Random -- Unexpected values -- Distributions -- Random seed -- Noise -- 22. Motion -- Controlling motion -- Motion along curves -- Mechanical motion -- Organic motion -- Kinetic typography -- 23. Time -- Seconds, Minutes, Hours -- Milliseconds -- Date -- 24. Functions -- Abstraction -- Why functions? -- Create functions -- Overload functions -- Calculate and return values -- Parameterize -- Recursion -- 25. Objects -- Object-oriented programming -- Classes and objects -- Multiple files -- Multiple constructors
Composite objects -- Inheritance -- 26. Synthesis 3 -- Modularity, reusability -- Algorithm -- Examples -- 27. Interviews: Motion, Performance -- Larry Cuba, Calculated Movements -- Bob Sabiston, Waking Life -- Golan Levin and Zachary Lieberman, Messa di Voce -- SUE. C, Mini Movies -- 28. Arrays -- Define an array -- Read array elements -- Record data -- Array functions -- Arrays of objects -- Two-dimensional arrays -- 29. Animation -- Arrays of images -- Animation format, resolution -- Save sequential images -- 30. Dynamic Drawing -- Simple tools -- Draw with media -- Speed -- Orientation -- Drawings in motion -- Active tools -- 31. Simulate -- Motion -- Particle systems -- Springs -- Cellular automata -- Autonomous agents -- 32. Data -- Format data -- Export files -- Data structure -- Strings -- Table -- XML -- JSON -- 33. Interface -- Rollover, Button -- Drag and drop -- Checkboxes -- Radio buttons -- Scrollbar -- 34. Image Processing -- Read pixels
Write pixels -- Copy pixels -- Color components -- Pixel array -- Pixel components -- 35. Render Techniques -- Renderers -- Another drawing surface -- OpenGL surfaces -- Combine surfaces -- 36. Synthesis 4 -- Collage engine -- Waves -- 3D Letter -- Noise landscape -- Network -- 37. Interviews: Environment -- Mark Hansen, Listening Post -- Jurg Lehni, Hektor and Scriptographer -- Jennifer Steinkamp, Madame Curie -- Ash Nehru, Origin -- 38. Continuing ... -- Extend Processing -- Processing and Java -- Other programming languages
Summary "The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews wit their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics."
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Computer programming.
Computer graphics -- Computer programs.
Computer art -- Computer programs
Art -- Data processing
Art and technology.
computer programming.
COMPUTERS -- General.
COMPUTERS -- Programming Languages -- General.
Art and technology
Art -- Data processing
Computer art -- Computer programs
Computer graphics -- Computer programs
Computer programming
Processing Programmiersprache
Computergrafik
Computerkunst
Computeranimation
Visuelle Kommunikation
Programmering.
Datorgrafik.
Datorkonst.
Konst och teknik.
Form Electronic book
Author Fry, Ben, author.
ISBN 0262321858
9780262321853
9780262321860
0262321866